Emerging research is raising alarm bells about a potentially dangerous combination that has become increasingly common amongst young people: cannabis use paired with excessive gaming. Whilst each activity carries its own mental health risks, scientists warn that together they may create a perfect storm for psychotic disorders, particularly in adolescents and young adults.Recent studies have independently linked both cannabis use and problematic gaming behaviour to psychosis, schizophrenia, and other serious mental health conditions. Now, researchers are examining how these two behaviours interact and why the combination appears to pose amplified risks to vulnerable individuals.
The findings carry urgent implications as cannabis legalisation expands and gaming becomes ever more immersive and time-consuming. Understanding the cannabis and gaming risks is crucial for parents, young people, and healthcare providers navigating this evolving landscape.
The Science Behind Cannabis-Related Psychosis
Cannabis has long been associated with increased risk of psychotic disorders, but recent research has provided clearer insights into the mechanisms involved. A groundbreaking study published in JAMA Psychiatry in April 2025 found that cannabis use disorder is associated with heightened dopamine activity in the same brain pathway involved in psychosis.
This discovery helps explain why cannabis increases psychosis risk at a neurochemical level. The dopamine system, which plays crucial roles in motivation, reward, and reality perception, becomes dysregulated with heavy cannabis use. This dysregulation can trigger psychotic symptoms including hallucinations, delusions, paranoia, and disorganised thinking.
National Institutes of Health data indicates that young men who use marijuana face the highest risk of developing psychotic illnesses like schizophrenia. The developing adolescent brain appears particularly vulnerable to cannabis’s effects, with early use linked to more severe long-term consequences.
A September 2025 study published in the Journal of Psychiatric Research compared psychotic symptoms amongst non-cannabis users, natural cannabis users, and synthetic cannabinoid users. The results were striking: synthetic cannabinoid users experienced the most severe psychotic symptoms, high dissociative symptoms with little improvement over time, and limited recovery from alexithymia (difficulty identifying and expressing emotions).
Natural cannabis users showed elevated dissociation with some improvement, whilst non-users demonstrated higher negative symptoms initially but progressive improvement over six months. The researchers concluded that synthetic cannabinoids are associated with “more severe and persistent psychotic symptoms and emotional dysregulation compared to natural cannabis.”
Gaming Disorder and Mental Health
Gaming disorder, recognised by the World Health Organisation as an addictive behavioural disorder, has emerged as a significant mental health concern. A June 2023 study published in the journal Psychopathology examined the link between gaming disorder and psychotic disorders, noting a significant lack of research on how these conditions interact.
The study found that excessive gaming may act as a trigger for psychotic episodes in some patients, based on multiple case reports. Surprisingly, the sudden disruption of gaming habits could also trigger psychosis, suggesting complex relationships between gaming behaviour and mental health.
A 2023 study in BMC Psychiatry identified insomnia and cyberbullying as key mechanisms linking gaming to psychotic disorders. The researchers concluded that preventing sleep deprivation and cyberbullying can reduce psychosis risk, highlighting how gaming’s impacts extend beyond screen time itself.
Research published in Frontiers in Psychiatry in 2024 found that adolescents and young adults engage in “problematic gaming” much faster than adults. These younger gamers also showed similar psychiatric comorbidities including autism, ADHD, and problematic gambling behaviours.
The speed at which young people develop problematic gaming patterns is concerning. Their developing brains, still forming crucial neural pathways and regulatory systems, appear more susceptible to gaming’s addictive properties and associated mental health impacts.
Why the Combination Amplifies Risk
Whilst research specifically examining cannabis and gaming risks together remains limited, mental health professionals warn that the combination creates particularly dangerous conditions for psychosis development.
Psychotherapist Jonathan Alpert explains that both marijuana use and heavy gaming can “tax the brain in similar ways.” Cannabis has been linked to heightened psychosis risk, especially in younger people or those with family histories of mental illness. Gaming, when excessive, disrupts sleep, increases social isolation, and creates cycles of stress and withdrawal.
“When these habits occur together, the risks can multiply,” Alpert warns. “Poor sleep, altered brain chemistry, and detachment from real-world coping skills can converge to increase vulnerability to paranoia, distorted thinking or even psychotic episodes.”
The lifestyle surrounding these habits compounds the problem. Late nights, poor diet, lack of exercise, and limited face-to-face interaction all strain the brain further. “The result is higher risk for psychosis and also weakened overall mental health,” Alpert notes.
Both activities affect similar neurological systems. Cannabis alters dopamine pathways whilst gaming triggers dopamine releases through reward mechanisms. This dual manipulation of the brain’s reward system may create heightened vulnerability to dysregulation.
Sleep disruption represents another critical factor. Cannabis can interfere with sleep architecture, reducing REM sleep and affecting sleep quality. Gaming, particularly late at night, similarly disrupts normal sleep patterns. The combination often leads to severe sleep deprivation, itself a risk factor for psychotic symptoms.
Social isolation amplifies these risks. Heavy gamers often withdraw from real-world relationships, spending increasing time in virtual environments. Cannabis use can increase paranoia and social anxiety, further driving isolation. Together, they create a feedback loop of withdrawal from healthy social connections that normally buffer against mental health problems.
Real-World Consequences
The theoretical risks of cannabis and gaming have manifested in tragic real-world events. Several recent violent incidents have involved perpetrators who combined heavy cannabis use with excessive gaming, particularly violent video games.
In Minneapolis, the gunman in a mass shooting at Annunciation Catholic Church reportedly worked at a cannabis dispensary and “smoked it all the time,” according to friends. In Dallas, an ICE facility shooter was described by friends as “obsessed with sitting at home, smoking weed, playing video games.” He had reportedly logged more than 10,000 hours of gaming, much of it violent shooting games.
Another case involved a suspect who logged nearly 5,000 hours of solo gameplay before allegedly committing an assassination. These cases don’t prove causation, but they highlight concerning patterns that warrant serious attention.
It’s crucial to note that millions of people game and use cannabis without becoming violent. However, these cases suggest that in vulnerable individuals, particularly those with underlying mental health conditions or genetic predispositions, the combination of cannabis and gaming risks may contribute to catastrophic outcomes.
Age Matters: Young People at Greatest Risk
Research consistently shows that younger individuals face more severe consequences from both cannabis use and gaming. A 2022 NIH-published study found that general substance use in children under 17 years posed greater risk of psychotic-like experiences.
The developing adolescent brain undergoes critical maturation processes, particularly in the prefrontal cortex responsible for decision-making, impulse control, and reality testing. Cannabis use during this developmental window can disrupt these processes, potentially causing lasting changes.
Similarly, young people appear more susceptible to gaming’s addictive properties and associated mental health impacts. They develop problematic gaming patterns faster than adults and show higher rates of psychiatric comorbidities.
“Developing early detection and intervention for both substance use and psychotic-like experiences may reduce long-term adverse outcomes,” researchers concluded in the 2022 study. This highlights the importance of prevention and early intervention, particularly for adolescents.
Parents, educators, and healthcare providers must recognise that what might seem like typical teenage behaviour, such as gaming for hours whilst using cannabis, could actually represent significant mental health risks requiring intervention.
Synthetic Cannabinoids: An Even Greater Threat
The September 2025 Journal of Psychiatric Research study revealed that synthetic cannabinoids pose substantially greater risks than natural cannabis. Synthetic cannabinoid users experienced more severe psychotic symptoms, high dissociative symptoms with little improvement over time, and limited recovery from emotional regulation difficulties.
Synthetic cannabinoids, often marketed as “spice” or “K2,” mimic THC’s psychoactive properties but with much stronger effects. These manufactured compounds are often significantly more potent than natural cannabis and can trigger severe adverse reactions including psychosis, seizures, and cardiovascular problems.
The persistence of symptoms in synthetic cannabinoid users is particularly concerning. Whilst natural cannabis users showed some improvement in dissociative symptoms over time, synthetic users demonstrated little recovery, suggesting potentially more lasting brain changes.
Young people may encounter synthetic cannabinoids without realising what they’re consuming, particularly in jurisdictions where natural cannabis remains illegal. The heightened risks associated with these substances underscore the importance of education about different cannabis products and their varying dangers.
Warning Signs and Risk Factors
Recognising warning signs of emerging problems is crucial for early intervention. For cannabis use, red flags include increasing tolerance (needing more to achieve the same effect), unsuccessful attempts to cut down, continued use despite negative consequences, and withdrawal symptoms when not using.
Gaming-related warning signs include gaming for increasingly long periods, unsuccessful attempts to reduce gaming time, loss of interest in other activities, continued gaming despite negative consequences, deceiving others about gaming time, and using gaming to escape negative moods.
When cannabis and gaming risks combine, additional warning signs may emerge including severe sleep disruption, increased social withdrawal, paranoid thoughts or behaviours, difficulty distinguishing between gaming and reality, neglect of personal hygiene and health, and deteriorating academic or work performance.
Risk factors for psychosis include family history of psychotic disorders, early cannabis use (particularly before age 16), high-potency cannabis use, frequent or daily use, synthetic cannabinoid use, pre-existing mental health conditions, social isolation, and stressful life circumstances.
Individuals with multiple risk factors require particular vigilance. Someone with a family history of schizophrenia who begins using high-potency cannabis daily whilst gaming excessively faces substantially elevated risk.
The Policy Debate
These findings emerge as the United States considers reclassifying marijuana as a Schedule III drug, touting medicinal benefits of CBD. This policy shift would reflect growing acceptance of cannabis for medical purposes whilst maintaining some regulatory oversight.
However, the research on cannabis and gaming risks highlights the complexity of cannabis policy. Whilst CBD and other cannabinoids may offer genuine medical benefits for certain conditions, recreational cannabis use, particularly by young people, carries serious mental health risks.
Legalisation has increased cannabis potency and accessibility. Today’s legal cannabis products often contain THC concentrations far exceeding what was available decades ago. High-potency products pose greater psychosis risks, yet remain widely available in legal markets.
Some medical professionals argue that legalisation has worsened mental health outcomes. “Legalising cannabis isn’t helping matters, it’s making things worse,” warns Dr Drew Pinsky, pointing to increased cannabis use disorder rates and psychosis cases in legalised jurisdictions.
Balancing potential medical benefits against recreational use risks remains contentious. Clear age restrictions, potency limits, required health warnings, and robust public education represent potential harm-reduction measures, but their effectiveness varies.
Prevention and Intervention Strategies
Given the identified risks, what can be done to protect vulnerable individuals, particularly young people? Prevention must start with education. Young people, parents, and educators need accurate information about cannabis and gaming risks, particularly when combined.
Schools should incorporate mental health and substance use education into curricula, covering not just traditional drugs but also cannabis and behavioural addictions like gaming. This education should be evidence-based, acknowledging both risks and realities without resorting to scare tactics that undermine credibility.
Parents should monitor their children’s gaming habits and substance use without being overly intrusive. Open, non-judgemental conversations about these topics create environments where young people feel comfortable seeking help if problems develop.
Healthcare providers should routinely screen adolescents and young adults for both substance use and gaming behaviours. Early identification of problematic patterns enables intervention before serious consequences develop.
For those already experiencing problems, evidence-based treatments exist. Cognitive behavioural therapy has proven effective for both cannabis use disorder and gaming disorder. Motivational interviewing can help individuals recognise problems and commit to change.
In cases where psychotic symptoms have emerged, prompt psychiatric evaluation is essential. Early intervention in psychosis can significantly improve long-term outcomes. Treatment may include antipsychotic medications, psychotherapy, and addressing underlying substance use or behavioural issues.
Family involvement often enhances treatment effectiveness. Family therapy can address relationship patterns that may contribute to problematic behaviours whilst strengthening support systems crucial for recovery.
Creating Healthier Lifestyles
Beyond addressing cannabis and gaming specifically, promoting overall mental health and healthy lifestyles provides protective benefits. Regular exercise, consistent sleep schedules, nutritious diet, and meaningful social connections all support mental wellbeing and resilience.
Encouraging diverse interests and activities prevents over-reliance on any single behaviour for entertainment or stress relief. Young people with varied hobbies, strong social networks, and healthy coping strategies are less likely to develop problematic gaming or substance use patterns.
Stress management skills represent another crucial protective factor. Teaching young people healthy ways to manage stress, anxiety, and difficult emotions reduces the appeal of cannabis or gaming as escape mechanisms.
Communities can support these efforts by providing accessible recreational facilities, youth programmes, mental health services, and substance use treatment. Creating environments where young people have opportunities for healthy engagement and readily available help when needed represents sound investment in public health.
The Need for More Research
Despite growing recognition of cannabis and gaming risks, researchers note significant gaps in understanding how these behaviours interact. The June 2023 Psychopathology study specifically noted the lack of research on gaming disorder and psychotic disorder interactions.
More research is needed examining the combined effects of cannabis use and gaming on brain development, particularly in adolescents. Longitudinal studies following young people over time could reveal how these behaviours interact and what factors increase or decrease risk.
Research should also examine whether certain types of games pose greater risks. Do violent games contribute more to psychosis risk than other genres? Does the social isolation of solo gaming matter more than the content?
Understanding protective factors is equally important. Why do some individuals use cannabis and game heavily without developing psychosis whilst others do? Identifying resilience factors could inform more targeted prevention efforts.
The researchers behind the September 2025 study emphasised that “these findings underscore the need for targeted interventions addressing emotional regulation and salience processing in cannabis-related psychosis.” This highlights how research should directly inform treatment development.
A Balanced Perspective
Whilst the research on cannabis and gaming risks is concerning, maintaining perspective is important. Millions of people game regularly and use cannabis without developing psychosis or serious mental health problems. The vast majority of gamers and cannabis users will not experience these severe outcomes.
However, for vulnerable individuals, particularly young people with risk factors like family history of mental illness or early cannabis initiation, the risks are genuine and potentially life-altering. “Not that every gamer or cannabis user is at risk, but this cocktail of behaviours creates an unhealthy lifestyle that leaves people far more vulnerable to serious consequences,” notes psychotherapist Alpert.
The goal isn’t to demonise gaming or cannabis use but to ensure people make informed decisions based on accurate risk information. Young people deserve to understand how their choices might affect their mental health, particularly when multiple risk factors combine.
Looking Forward
As society continues grappling with cannabis legalisation and the proliferation of immersive gaming, the research on their combined mental health impacts will only grow more relevant. Policymakers, healthcare providers, educators, and parents must stay informed about emerging evidence and adapt approaches accordingly.
The studies examining cannabis and gaming risks represent important steps toward understanding how modern lifestyle factors interact to influence mental health. By taking these findings seriously and implementing evidence-based prevention and intervention strategies, we can work to protect vulnerable individuals whilst respecting personal autonomy.
For young people already combining heavy cannabis use with excessive gaming, particularly those experiencing concerning symptoms like paranoia, social withdrawal, or difficulty distinguishing reality, seeking professional help is crucial. Early intervention can prevent progression to full psychotic disorders and improve long-term outcomes.
The message is clear: whilst neither gaming nor cannabis use inevitably leads to psychosis, their combination in vulnerable individuals creates heightened risk that warrants serious attention. Understanding and responding to these risks represents an important public health priority in an era of widespread cannabis use and ubiquitous gaming culture. (Source: WRD News)